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Touch Break 0.6
Freeware 
Latest update : Aug 15, 2009
File Size: 768 KB
Download: available

Min Requirements:

- Windows Mobile 6- WVGA
Author: Jakob Dam Knudsen
Info/description:

Touch Break is a clone of Arkanoid / Breakout.

It's still on experimental basis, and lots of things don't work quite as they will in the finished edition - but it's still playable.

This game is auto scaling to all resolutions, but graphics have been optimized to run on WVGA. But don't hesitate - try it on your device, and see how it works - and report back here!

How to play:

- Put your finger on the slide below the breaker.
- Slide sideways to move the slide.
- TIP! Keep an eye on the time! If timer reaches 0, this result in "instant death", no matter the lives you have left!
- TIP! Keep as many balls in play as you can, as you gain points for each ball in play, when you hit a brick. Fx. if you have 1 ball in play and hit a brick, it counts for 1 point. But if you have 3 balls in play, the same brick counts for 3 points!
- TIP! You get TIME BONUS after each round!
- TIP! Certain rounds gives you an extra ball!

To-do:

- Lots, lots, lots of other stuff... this is only a 0.6 version!

Update Description:

v0.6 (13-08-2009):
Features:

- 7 different level types!
- All levels revised (timings, speed etc.)
- Small design changes.
v0.5 (13-08-2009):
Features:

- 5 different level types!
Optimizations:

- A *lot* of optimizations have been implemented for a more fluent gameplay. I'm not quite satisfied yet, however.
v0.3 (13-08-2009):
Features:

- Highscore list now working!
- In-between screen between levels!
- More levels and backdrops! (Also stuff I've been drawing).
- If timer reaches 0, this will result in "sudden death" (you die no matter how many lives you have left).
- Revised endGame-screen, that tells you your rank.
Error corrections:

- Back buttons in menus not working.
v0.2 released (August 13, 2009)
* Player name can now be set (isn't used to do anything yet, as highscores are still missing)
* Menus are now structured (highscores needs to be done)
* Gameplay has been heavily revised
* Game engine has been optimized
* Timer has been put in; in next version, the game ends if you haven't finished the level when the timer reaches 0. For now, I need to revise the times for each level - therefore, you can continue to play, even if you fail to clear the level after timer reaches 0.
* New backdrops for each level (up to level 6)!!! Those are my old drawings, made in photoshop with digitizer
* The bricks are still aligned the same way for each level. This will change in future versions.
v0.1 release (August 12, 2009)

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