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Latest update : Jun 30, 2009
File Size: 89 KB
Download: available
Min Requirements: - Windows Mobile 2003 SE / WM5.0/6.0/6.1 - QVGA (240 x 320) or larger screen (auto scales up to WVGA (800 x 480) resolution) - .NET CF 2.0
Author: Adam Dawes
Email: adam@adamdaves.com
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Info/description:
PocketZax is an interpreter for a large number of Interactive Fiction ("adventure game") titles. It is able to play Z-Machine games, which include all of Infocom's classic games, and also an enormous number of games that have been created more recently using Graham Nelson's excellent Inform application. PocketZax should provide you with hours of entertainment -- make sure you take a look at the Interactive Fiction Archive Games section for hundreds of games to play on PocketZax. PocketZax should support all V1 to V5, V7 and V8 games, including the original Infocom titles (though I've not tested it on a huge range of different titles so please let me know if you encounter any problems). The Z-Machine engine used by PocketZax (ZaxCS) is based entirely upon the "Zax" interpreter written by Matt Kimmel -- many thanks, Matt! ZaxCS is a port of Matt's original version into C#. I will release the sourcecode for this at some stage in the near future. Features: - Compatible with both touchscreen and Smartphone devices. - Plays V1-V5, V7 and V8 Z-Machine games, including the original Infocom titles. - Screen configuration options allow a selection of font sizes, and to maximize the window (to take over the Windows Mobile status bar area) if desired. - Automatically scales to suit 240, 480 or 800 pixel wide screens (or any other, in theory). - Command history allows you to recall previous commands without having to re-type them. - 'History' window allows you to re-read previously displayed text. - PocketZax is freeware -- you may download and play it for free.
Update Description: v1.1 (05-07-2009): - Added compatibility for Smartphone devices (this is still a little preliminary but should be enough to get PocketZax up and running). - When large blocks of text are displayed, now pauses after each full screen of text so that you can read it. Pressing any key will move on to the next page. - Added a command history -- press the up and down keys to scroll through previously-entered commands. - Added a History window. Select this from the menu to re-display previously shown text. - Fixed a problem which occurred after the output text got excessively long. - Fixed a problem opening a new game when the current game had a multi-line status bar. v1.0 (27th June, 2009) * Initial release
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