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Info/description:
Your goal is simple: dive to level 25 of the dungeon to reach Baezl'bub, slay him, and return to the surface with his black heart. Plenty of nasty monsters stand in your way, however. Fortunately, the dungeon is littered with useful equipment. This is a roguelike originally developed specifically for the Gameboy Advance (GBA). It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16x16) rather than the traditional characters. Release notes: - It saves save files, character and postmortem dumps into \, that is, root directory. I know, this is ridiculous, but Windows CE doesn't have the concept of the current directory, that's why. - It can use an external tile set! Including Ibson the Grey's! In order to use one, place its folder as \gfx into a root directory of your device (see above). - You might have hardware keys on your devices which don't do anything or do weird things. Get in touch with me, I'll send in a special debug version which will help us to figure that out and map them appropriately. - Some devices might have keyboards. I'm not sure whenever they are of any use with POWDER for many reasons, and their arrow keys wouldn't behave correctly atm. We'll see how it would be.
It is debatable whenever Ibson the Grey's tile set will be compiled in/ supplied with POWDER for Windows CE because it is going to crash 320x240 devices when they'll try to utilize it, and on 640x480 it doesn't employ the whole screen and subtle detailings are too subtle for my liking. All our hopes are set on 20x20 tiles. Features coming soon: - Better mappings for hardware keys - A 20x20 tileset to utilize all the screen real estate available - More reasonable filesystem handling. - Bug fixes
Update Description: v107 - It actually works on 320x240 devices! - It no longer crashes when you change tileset or whatever! Testing this involved save-overwriting my second best character ever, so remember him while you would play POWDER on your handheld. - It no longer does weird things when screen orientation isn't portrait! Fixing this involved sacrificing a chicken and a lot of cargo cult programming.
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